4.+Free+virtual+words+in+education+.+Second+Life+.

==[|Virtual worlds] are intended for its [|users] to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of [|avatars] visible to others graphically. These avatars are usually depicted as textual, two-dimensional, or [|three-dimensional graphical] representations, although other forms are possible (auditory and touch sensations for example).== ==[|Second Life (SL)] is a [|virtual world] developed by [|Linden Lab] that launched on June 23, 2003, and is accessible on the [|Internet].==



==[|Second Life Education] Work is the leader of compelling, cost-effective virtual education solutions to amplify an existing curriculum or create new models for engaged, collaborative learning.== ==A free [|client program] called the Viewer enables its users, called [|Residents], to interact with each other through [|avatars]. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade [|virtual property] and services with one another, or travel throughout the world (which residents refer to as "the grid"). Second Life is for people aged 18 and over, while [|Teen Second Life] is for people aged 13 to 17.== ==Built into the software is a [|three-dimensional modeling] tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the [|Linden Scripting Language] which can be used to add functionality to objects. More complex three-dimensional [|sculpted prims] (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple [|digital rights management] functions.==